Select Add Light to include a rendering light that matches the beam’s parameters. The Light is also accessible in the Visualization Palette. The rendering light will be shaped by any shutter cuts, though elliptical beams are rendered as round. When the Add Light option is enabled, beams render as transparent.
The Light Only option will hide the BeamViz cone, more clearly showing the rendered light source. Soften shutters only works in Renderworks. You can also project a gobo image (Note: OpenGL renders gobos as inverted, Renderworks displays them correctly). The gobo image can also be scaled and rotated. Lastly, beams can be given a gel color, and will render accordingly
*Note: for any 3D lights to be seen, they need to be hitting an actual 3D solid object, otherwise you will not see the light in OpenGL or Renderworks.
Tip: To see the actual cone of light as if in haze or fog, open the Visualisation Palette and right click on the light you want to see, select Edit. In the properties pop-up check the “lit fog” box. The rendered cone is now visible.
Simple 3D will draw the beam as cut planes and cone edge rays instead of a solid beam.