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  5. What’s New

What’s New

  • BeamViz 6 New Features

    Send to ETC Augment3D

    • Export BeamViz data to ETC Eos Augment3D via an OSC connection. You will find a new menu command: Export BeamViz to Augment3D, and a help guide in the resulting dialog. Data includes:
      • Position
      • Orientation (Pan and Tilt)
      • Field angle
      • Shutters
      • Gobo rotation
      • Gel color
      • Purpose
      • Focus
    • Option to send only selected beams
    • Option to ignore pan and tilt, perfect for sending the correct hanging point and fixture orientation for moving lights

    Tighter Spotlight Integration

    Pan and tilt synchronize to linked lighting devices.

    • This includes when using the new Spotlight focus commands and tools

    New command to add BeamViz objects to existing lights

    Peak Candela synchronizes to Lighting Devices and render lights

    Usability Enhancements

    Better user feedback inserting, reshaping, and moving beams

    • New insertion mode to draw from the focus point to hanging location
    • Consistent visual feedback shows the cone edge and beam cross section when inserting in two-point mode, dragging the focus or light control points, or dragging the beam in fixed height mode
    • Inserting in two point mode or dragging the focus or light location shows the throw distance and angle to face in the data bar

    Simplified and enhanced interaction locks

    • An improved interface in Object Info affects behavior for drags, pans, tilts, rotations, and changing the throw
      • One option for locking the location of the Light or Focus point
      • Another for locking the length of focus and hanging heights, the throw, or the plan distance
      • The new option for locking plan distance is useful for working with booms or tail downs. Input a face angle, and BeamViz will calculate the correct hanging height of the light without changing the plan location.

    Support for any yoke angle

    • Easier to visualize overhung units
    • Correctly calculates angle and throw in both 2D and 3D
    • Synchronizes to Lighting Devices
    • Unlike a Lighting Device, maintains focus even without Focus Points

    Visual indicator for beams linked to lighting devices

    Enhanced detection of focus points

    • Dragging the focus control point now detects focus points
    • Dragging the insertion point of the beam on to a focus point will detect it
    • Copying a beam or moving with throw or plan distance locked will now detect any visible focus points and set the beam to that focus.

    New parameter to show/hide beam angle

    Convert to Lighting Devices now remembers how angles map to lighting instrument types

    Rotation improvements

    • Several changes to clarify the light rotation versus pan. The BeamViz object orientation corresponds to the hanging orientation of the light.
    • 2D views show an indicator of fixture orientation
    • The rotation parameter now appears in the Location section of Object Info
    • The light’s rotation only changes:
      • When inserting the BeamViz object
      • Changing the rotation parameter in Object Info
      • Using the rotation tool with any point other than the focus as the center of rotation
    • Using any of the rotate menu commands will rotate the beam around the anchor point specified in Object Info. Using the rotate tool will rotate the object as indicated by the tool preview.

    Shutter cut improvements

    • Selectable shutter cut plane
    • Color coded control points make identifying cuts easier
    • Adjust shutter angles via control points

    3D Visualization enhancements

    Lighting symbols follow focus

    When using a Spotlight-ready symbol for the light indicator, the 3D component will adjust pan, tilt, and yoke angle to the focus, allowing complete visualization without Lighting Devices

    Turn render lights on and off via Object Info


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